![]() ![]() Any suggestions of doing this sort of thing? And is "Scripting" even the right category for this sort of question? If not, I am sorry, I am just lost when it comes to coding aiming in and inventory systems. Now keep in mind since my gun is slightly rotated, it will need to rotate and look straight forward while aiming in since the Ray system I have uses transform.forward to make a ray. Should I make an animation somehow (I have no arms yet, if I even decide to add arms)? I think using Vector3.Lerp could possibly work, but I am not sure. 1.05.07 Feb 25th 2013 Download Release History DragOn - QMAn Ver. 1.0.28 June 8th 2021 Download DragAnalyzer Ver. GETTING STARTED The Blackburn Buccaneer is a British carrier-capable attack aircraft designed in the 1950s for the Royal Navy (RN) Standard: This legacy aiming option slows down the set aim for a better target hit jump in game get that set THE WORKS OF ALEISTER CROWLEY Vol THE WORKS OF ALEISTER CROWLEY Vol. 2.56.84 Apr 16th 2020 Download Release History Spark Ver. 3.36.04 March 24th 2021 Download Release History Race Studio 2 Ver. So in just about any FPS, CoD, Battlefield, and SOOO many more games, you have the ability to look down your sights of any gun. Aim Software Downloads Race Studio 3 Ver. Other than that and shooting, there is nothing else to show. The only thing that is going on is that the gun is looking at the center of the screen. I really have no code to show because I don't know where to begin. I have been trying to make a aiming in system where the right mouse is held and the player starts looking down the sight of the gun.
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